Text cultivation
A text game. You write a single character (字) into the world and watch what grows out of it. The rules contain only a few "ingredient characters". Things like 山 (mountain), 林 (forest) and 剑 (sword) are not in the rules; players see them on their own. It's at version 11, and I'm looking for a few people to playtest it.
文字修仙 · text game, 2026
Cozy Apocalypse AI Haven
A cozy post-apocalyptic survival and building game, made in Godot. It's playable from the opening through the ending and on into the free-play management after it. The townsfolk plan their day by how far things turned out from what they expected.
末日港湾 · 2026
Worlds that run themselves
Something I've worked on, off and on, since 2017. I've built cellular automaton worlds, heat spreading across a grid, and a desert ecology. The engine kept changing (Laya, Phaser, Unity, Bevy). What I've been trying to work out all along is how to make a world run by itself.
Since 2017
Flow and dynamic difficulty
It reads in real time whether the player is anxious, engaged or bored, and adjusts difficulty and narrative pacing so they spend more time in flow. Two demos so far, one like Vampire Survivors and one a text-based interactive narrative.
Since 2025